3D
Cinematic 3D rendering.
Not "text-to-blob." Our target: UE5-grade stylized realism. Volumetric lighting, depth of field, raytracing-quality materials, cinematic color grading.
// QUALITY TARGET
Real-time raytracing
Physically-based materials, global illumination, reflections.
Volumetric atmospherics
Fog, god rays, dust, haze — not just a flat backdrop.
Cinematic framing
Depth of field, lens flares, motion blur, color grading.
// PIPELINE
1Text prompt → scene graph via Helios vision-enabled model
2Asset generation (meshes + textures) via dedicated GPU endpoint
3Scene composition in headless UE5 with Lumen + Nanite
41080p+ frame render with full lighting pass
5Export as image, turntable video, or USD scene file
// TIMELINE
3D rendering ships after Helios-1 launch. It requires a dedicated GPU render endpoint (UE5 headless pipeline), which is revenue-funded from the first batch of API customers.
Target: Q3 2026